Personal and Older Work

This is mostly stuff I made early in my career. I keep it around as educational examples for people interested in getting into the games industry.

game design docs


  • Info: This is a GDD-lite pitch doc created for presentation to publishers.
  • Software: InDesign, Photoshop, Word
  • Concept Art: All image assets utilized under Fair Use.
  • Format: PDF
  • Info: This is a GDD-lite pitch doc created for presentation to publishers.
  • Software: In Design, Photoshop, Word
  • Concept Art: Adam Diller, Todd White, Eric Ehoff
  • Format: PDF

graphic design


  • Info: After seeing this on Neogaf, I was inspired.
  • Software: Photoshop
  • Credits: Photomanipulation of KilgoreTrout’s image.
  • Time to Complete: 15 min
  • Info: Digital painting. No photographic assets used.
  • Software: Photoshop
  • Time to Complete: 20 hrs
  • Info: Christmas card for Heavy Hammer.
  • Software: Photoshop
  • Time to Complete: 16 hrs
  • Info: Christmas card for Heavy Hammer.
  • Software: Photoshop
  • Time to Complete: 10 hrs
  • Info: Directory kiosk UI for TTSS.
  • Software: Photoshop, 3DS MAX
  • Time to Complete: 40 hrs
  • Info: Business card concept for Heavy Hammer.
  • Software: Photoshop
  • Time to Complete: 6 hrs

motion graphics


Damnation Pitch Trailer

  • Info: Trailer used for pitching Damnation to publishers.
  • Work: Motion Graphics, 3D Modeling, Particle Effects, Compositing, Level Design, Sound Editing, and Animation. In-game, sound, and concept art assets were created by other contractors.
  • Software: Photoshop, Illustrator, After Effects, 3DS MAX, Unreal Engine 2 and 3.
  • Time: ~6 weeks spent iterating with contractors on assets and compositing in as available.

Blue Omega Logos

  • Info: Blue Omega theatrical logo bumper. Two variations. Designed for Dark Ride and Danika.
  • Work: Motion Graphics, 3D Modeling and Animation. In both cases, the original graphics were created by a contract artist and I was asked to animate them.
  • Software: Photoshop, Illustrator, After Effects, 3DS MAX





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