key skills
- World Building / Level Design
- Player Abilities Design and balancing (platforming, weapons, etc)
- Camera System Design
- Strong knowledge of film techniques
- Uses After Effects, 3DS MAX, Unreal Kismet and similar tools to mock-up design concepts visually for efficient communication.
Proficient or familiar with many aspects of game design and development, including:
GDD Development | Dev Team Management | Outsourcing Management | 3D Modeling (3DS MAX and Maya) | Motion Graphics (After Effects) | Press Relations | Unreal Engine 3 | HTML / CSS / MediaWiki / Flash | Graphic Design | Word / Excel / Powerpoint / Vizio
education
1998 to 2002 Bachelor of Fine Arts: Computer Art – Specialization: Film Visual Effects / Motion Graphics
School of Visual Arts, New York, USA
work experience
January 2009 to Present
Game Designer at Naughty Dog – Santa Monica, California, USA, Full Time
- Work with team to develop individual levels from concept through production
- Prototype “blockmesh” layout
- Scripting (LISP)
- Project management for all assets required by assigned levels
- Speak to press as necessary
Titles: Uncharted 2: Among Thieves (PS3), Uncharted 3: Drake’s Deception (PS3)
December 2003 to January 2009
Lead Game Designer and founding member of Blue Omega Entertainment – Annapolis, Maryland, Full Time
- One of 3 founding members of Blue Omega.
- Designed and managed outsourcing pipeline.
- Designed innovative gameplay systems while leveraging core competencies of Unreal Engine 3.
- Co-designed streaming and optimization methodologies for Damnation to allow expansive views (3 hours of gameplay).
- Managed World Building, Scripting, Player Abilities, Weapons, Camera, and Multiplayer.
- Built nearly 50% of levels for Damnation in prototype “whitebox” format. Took 80% of Multiplayer maps to completion.
- Responsible for development of materials for and pitching of original IP concepts.
- Provided assets for and regularly spoke to media.
Titles: Damnation (XBOX360, PS3, PC)
speaking engagements
- GDC 2010: Getting Noticed — Why You Need a Portfolio Site and How to Make One
- PAX East 2010: Naughty Dog LIVE – Game Design with the Dogs
| Download printer-friendly one-page version: | ![]() |
