Resume

key skills


  • World Building / Level Design
  • Player Abilities Design and balancing (platforming, weapons, etc)
  • Camera System Design
  • Strong knowledge of film techniques
  • Uses After Effects, 3DS MAX, Unreal Kismet and similar tools to mock-up design concepts visually for efficient communication.

Proficient or familiar with many aspects of game design and development, including:
GDD Development | Dev Team Management | Outsourcing Management | 3D Modeling (3DS MAX and Maya) | Motion Graphics (After Effects) | Press Relations | Unreal Engine 3 | HTML / CSS / MediaWiki / Flash | Graphic Design | Word / Excel / Powerpoint / Vizio

education


1998 to 2002 Bachelor of Fine Arts: Computer Art – Specialization: Film Visual Effects / Motion Graphics
School of Visual Arts, New York, USA

work experience


January 2009 to Present
Game Designer at Naughty Dog – Santa Monica, California, USA, Full Time

  • Work with team to develop individual levels from concept through production
  • Prototype “blockmesh” layout
  • Scripting (LISP)
  • Project management for all assets required by assigned levels
  • Speak to press as necessary

Titles: Uncharted 2: Among Thieves  (PS3), Uncharted 3: Drake’s Deception  (PS3)

December 2003 to January 2009
Lead Game Designer and founding member of Blue Omega Entertainment – Annapolis, Maryland, Full Time

  • One of 3 founding members of Blue Omega.
  • Designed and managed outsourcing pipeline.
  • Designed innovative gameplay systems while leveraging core competencies of Unreal Engine 3.
  • Co-designed streaming and optimization methodologies for Damnation to allow expansive views (3 hours of gameplay).
  • Managed World Building, Scripting, Player Abilities, Weapons, Camera, and Multiplayer.
  • Built nearly 50% of levels for Damnation in prototype “whitebox” format. Took 80% of Multiplayer maps to completion.
  • Responsible for development of materials for and pitching of original IP concepts.
  • Provided assets for and regularly spoke to media.

Titles: Damnation  (XBOX360, PS3, PC)


speaking engagements


  • GDC 2010:  Getting Noticed — Why You Need a Portfolio Site and How to Make One
  • PAX East 2010:  Naughty Dog LIVE – Game Design with the Dogs
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