Info: Trailer used for pitching Damnation to publishers.
Work: Motion Graphics, 3D Modeling, Particle Effects, Compositing, Level Design, Sound Editing, and Animation. In-game, sound, and concept art assets were created by other contractors.
Software: Photoshop, Illustrator, After Effects, 3DS MAX, Unreal Engine 2 and 3.
Time: ~6 weeks spent iterating with contractors on assets and compositing in as available.
Blue Omega Logos
Info: Blue Omega theatrical logo bumper. Two variations. Designed for Dark Ride and Danika.
Work: Motion Graphics, 3D Modeling and Animation. In both cases, the original graphics were created by a contract artist and I was asked to animate them.
Software: Photoshop, Illustrator, After Effects, 3DS MAX